diff --git a/Source/StevesUEHelpers/Private/StevesUI/TypewriterTextWidget.cpp b/Source/StevesUEHelpers/Private/StevesUI/TypewriterTextWidget.cpp index 97322a4..681a377 100644 --- a/Source/StevesUEHelpers/Private/StevesUI/TypewriterTextWidget.cpp +++ b/Source/StevesUEHelpers/Private/StevesUI/TypewriterTextWidget.cpp @@ -153,6 +153,11 @@ void UTypewriterTextWidget::PlayLine(const FText& InLine, float Speed) CachedSegmentText.Empty(); CalculateWrappedString(shortenedString); + + // TODO Jonas: Play remaining line after the shortened string. + // If this is done purely in the typewriter then advancing the dialog would + // skip over all but the last part of the text. Alternatively advancing has + // to get rerouted to trigger a dialogue action only for the last part. } }