diff --git a/Source/StevesUEHelpers/Private/StevesReplicatedPhysicsActor.cpp b/Source/StevesUEHelpers/Private/StevesReplicatedPhysicsActor.cpp index 95972dc..64983d5 100644 --- a/Source/StevesUEHelpers/Private/StevesReplicatedPhysicsActor.cpp +++ b/Source/StevesUEHelpers/Private/StevesReplicatedPhysicsActor.cpp @@ -18,7 +18,11 @@ AStevesReplicatedPhysicsActor::AStevesReplicatedPhysicsActor(const FObjectInitia MeshComp->bReplicatePhysicsToAutonomousProxy = true; // The default MinNetUpdateFrequency of 2 is too slow at responding to woken physics objects +#if ENGINE_MINOR_VERSION >= 5 + SetMinNetUpdateFrequency(10); +#else MinNetUpdateFrequency = 10; +#endif // We do NOT replicate MeshComp itself! That's expensive and unnecessary