From 1e0fd5cbfbf01d7ced075f4f12b180efab19fde2 Mon Sep 17 00:00:00 2001 From: EmiStorrs Date: Thu, 12 Dec 2024 16:39:51 -0500 Subject: [PATCH] Check menu is valid before calling functions on it --- .../StevesUEHelpers/Private/StevesUI/MenuStack.cpp | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/Source/StevesUEHelpers/Private/StevesUI/MenuStack.cpp b/Source/StevesUEHelpers/Private/StevesUI/MenuStack.cpp index 93f45c0..a432e70 100644 --- a/Source/StevesUEHelpers/Private/StevesUI/MenuStack.cpp +++ b/Source/StevesUEHelpers/Private/StevesUI/MenuStack.cpp @@ -299,10 +299,14 @@ void UMenuStack::LastMenuClosed(bool bWasCancel) void UMenuStack::CloseAll(bool bWasCancel) { // We don't go through normal pop sequence, this is a shot circuit - for (int i = Menus.Num() - 1; i >= 0; --i) - { - Menus[i]->RemovedFromStack(this); - } + for (int i = Menus.Num() - 1; i >= 0; --i) + { + UMenuBase* Menu = Menus[i]; + if (IsValid(Menu)) + { + Menus[i]->RemovedFromStack(this); + } + } Menus.Empty(); LastMenuClosed(bWasCancel); }