From e2dc925ff4ddeb8e2c38b0c8c180b24255d793a6 Mon Sep 17 00:00:00 2001 From: grujicbr Date: Wed, 16 Dec 2020 12:59:55 -0500 Subject: [PATCH] Update MenuStack.cpp to compile on 4.26 --- Source/StevesUEHelpers/Private/StevesUI/MenuStack.cpp | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/Source/StevesUEHelpers/Private/StevesUI/MenuStack.cpp b/Source/StevesUEHelpers/Private/StevesUI/MenuStack.cpp index 7175ebf..ebe97a8 100644 --- a/Source/StevesUEHelpers/Private/StevesUI/MenuStack.cpp +++ b/Source/StevesUEHelpers/Private/StevesUI/MenuStack.cpp @@ -48,7 +48,12 @@ void UMenuStack::SavePreviousInputMousePauseState() } else { - const auto CaptureMode = GVC->CaptureMouseOnClick(); +#if ENGINE_MINOR_VERSION >= 26 + const auto CaptureMode = GVC->GetMouseCaptureMode(); +#else + const auto CaptureMode = GVC->CaptureMouseOnClick(); +#endif + // Game-only mode captures permanently, that seems to be the best way to detect if (CaptureMode == EMouseCaptureMode::CapturePermanently || CaptureMode == EMouseCaptureMode::CapturePermanently_IncludingInitialMouseDown)