diff --git a/Source/StevesUEHelpers/Private/StevesUI/MenuStack.cpp b/Source/StevesUEHelpers/Private/StevesUI/MenuStack.cpp index 7175ebf..ebe97a8 100644 --- a/Source/StevesUEHelpers/Private/StevesUI/MenuStack.cpp +++ b/Source/StevesUEHelpers/Private/StevesUI/MenuStack.cpp @@ -48,7 +48,12 @@ void UMenuStack::SavePreviousInputMousePauseState() } else { - const auto CaptureMode = GVC->CaptureMouseOnClick(); +#if ENGINE_MINOR_VERSION >= 26 + const auto CaptureMode = GVC->GetMouseCaptureMode(); +#else + const auto CaptureMode = GVC->CaptureMouseOnClick(); +#endif + // Game-only mode captures permanently, that seems to be the best way to detect if (CaptureMode == EMouseCaptureMode::CapturePermanently || CaptureMode == EMouseCaptureMode::CapturePermanently_IncludingInitialMouseDown)