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Expose OnSelectedOptionChanged to Blueprints
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@ -77,6 +77,7 @@ public:
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UTextBlock* GamepadText;
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UTextBlock* GamepadText;
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/// Event raised when the selected option changes
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/// Event raised when the selected option changes
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UPROPERTY(BlueprintAssignable)
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FOnSelectedOptionChanged OnSelectedOptionChanged;
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FOnSelectedOptionChanged OnSelectedOptionChanged;
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virtual void SynchronizeProperties() override;
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virtual void SynchronizeProperties() override;
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