Expose OnSelectedOptionChanged to Blueprints

This commit is contained in:
Steve Streeting 2021-02-25 13:40:35 +00:00
parent c78d01fe55
commit b66805057a

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@ -77,6 +77,7 @@ public:
UTextBlock* GamepadText; UTextBlock* GamepadText;
/// Event raised when the selected option changes /// Event raised when the selected option changes
UPROPERTY(BlueprintAssignable)
FOnSelectedOptionChanged OnSelectedOptionChanged; FOnSelectedOptionChanged OnSelectedOptionChanged;
virtual void SynchronizeProperties() override; virtual void SynchronizeProperties() override;