mirror of
https://github.com/sinbad/StevesUEHelpers.git
synced 2025-02-23 17:45:23 +00:00
Document the auto focus behaviour added to FocusableUserWidget
This commit is contained in:
parent
a4f6647cf6
commit
9545382d1b
24
doc/FocusableUserWidget.md
Normal file
24
doc/FocusableUserWidget.md
Normal file
@ -0,0 +1,24 @@
|
||||
# FocusableUserWidget
|
||||
|
||||
You can use this as a base class for your widgets instead of User Widget, in
|
||||
order to optionally get some automatic focus behaviour.
|
||||
|
||||
Checking the "Enable Automatic Focus" box opts into this behaviour, and whenever
|
||||
this widget is added to the viewport it will automatically be given focus *if*
|
||||
its priority is equal or higher to anything else on screen right now. You set
|
||||
the "Automatic Focus Priority" member to a value and the highest wins.
|
||||
|
||||
When a widget with auto focus enabled is removed from the viewport while it has
|
||||
the focus, it triggers the focus system to automatically give focus to the
|
||||
highest priority widget still in the viewport.
|
||||
|
||||
This makes it easier to make UIs with several independent elements, which can
|
||||
supersede each other, but you need to have a reliable focus chain. By enabling
|
||||
this option on all your dialogs (it's automatically enabled on [Menus](Menus.md))
|
||||
and setting priorities accordingly, you can ensure that focus is reliably
|
||||
transferred without having to do it manually in all combinations of sequences.
|
||||
|
||||
## See Also
|
||||
|
||||
* [Focusable Panel](FocusablePanel.md)
|
||||
* [Menus](Menus.md)
|
@ -33,6 +33,12 @@ Several custom widgets are supplied to assist with some common challenges:
|
||||
which can apply the "Hovered" style to itself when focused (very important
|
||||
for gamepad navigation).
|
||||
|
||||
* [Focusable User Widget](FocusableUserWidget.md)
|
||||
|
||||
A base class to use as an alternative to plain UserWidget if you want this
|
||||
widget to have the option to automatically gain focus. This is a good base class
|
||||
for dialogs or other systems which are navigable by gamepad or keyboard.
|
||||
|
||||
* [Focusable Panel](FocusablePanel.md)
|
||||
|
||||
A Panel widget which can make sure that something is selected when a
|
||||
|
Loading…
x
Reference in New Issue
Block a user