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Disable visibility in reflection captures etc
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1a1b66c3e9
commit
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@ -14,6 +14,9 @@ UStevesEditorVisComponent::UStevesEditorVisComponent(const FObjectInitializer& O
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SetIsVisualizationComponent(true);
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#endif
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SetHiddenInGame(true);
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bVisibleInReflectionCaptures = false;
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bVisibleInRayTracing = false;
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bVisibleInRealTimeSkyCaptures = false;
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AlwaysLoadOnClient = false;
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bIsEditorOnly = true;
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