From 918ccc5cc25c7598cf8f148179595f636704eb4e Mon Sep 17 00:00:00 2001 From: Steve Streeting Date: Thu, 19 Nov 2020 15:17:12 +0000 Subject: [PATCH] Make MenuStack::RemoveFromParent automatically close all menus remaining in the stack --- Source/StevesUEHelpers/Private/StevesUI/MenuStack.cpp | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/Source/StevesUEHelpers/Private/StevesUI/MenuStack.cpp b/Source/StevesUEHelpers/Private/StevesUI/MenuStack.cpp index 9969bb3..9f4e192 100644 --- a/Source/StevesUEHelpers/Private/StevesUI/MenuStack.cpp +++ b/Source/StevesUEHelpers/Private/StevesUI/MenuStack.cpp @@ -238,6 +238,13 @@ void UMenuStack::FirstMenuOpened() void UMenuStack::RemoveFromParent() { + if (Menus.Num() > 0) + { + CloseAll(false); + // LastMenuClosed will re-call this so don't duplicate + return; + } + Super::RemoveFromParent(); // tell menu system if we're in-game (this gets called in editor too)