Mention SetFocusProperly

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Steve Streeting 2020-11-20 15:04:41 +00:00
parent b1b790d38e
commit 70bce95d3b

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@ -18,6 +18,12 @@ this option on all your dialogs (it's automatically enabled on [Menus](Menus.md)
and setting priorities accordingly, you can ensure that focus is reliably
transferred without having to do it manually in all combinations of sequences.
Focus is given by calling the `SetFocusProperly` method. Some subclasses like
[Focusable Panel](FocusablePanel.md) automatically override this to give focus
to a child widget, but you can override it to do whatever you like (default is
just to call `SetFocus` on self). The reason for using `SetFocusProperly` is that `SetFocus`
isn't virtual in the Unreal base classes 🙄
## See Also
* [Focusable Panel](FocusablePanel.md)