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Mark text as finished playing when you set directly
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@ -45,6 +45,8 @@ void UTypewriterTextWidget::SetText(const FText& InText)
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TimerManager.ClearTimer(LetterTimer);
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TimerManager.ClearTimer(LetterTimer);
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LineText->SetText(InText);
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LineText->SetText(InText);
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bHasFinishedPlaying = true;
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}
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}
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}
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}
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