Mark text as finished playing when you set directly

This commit is contained in:
Steve Streeting 2022-09-26 17:41:17 +01:00
parent b31f8876ea
commit 6d1df0f90c

View File

@ -45,6 +45,8 @@ void UTypewriterTextWidget::SetText(const FText& InText)
TimerManager.ClearTimer(LetterTimer); TimerManager.ClearTimer(LetterTimer);
LineText->SetText(InText); LineText->SetText(InText);
bHasFinishedPlaying = true;
} }
} }