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Should transform bounds to world at end
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@ -47,6 +47,6 @@ FBoxSphereBounds UStevesEditorVisComponent::CalcBounds(const FTransform& LocalTo
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B = B + FBoxSphereBounds(C.Location, FVector(C.Radius), C.Radius);
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}
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return B;
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return B.TransformBy(LocalToWorld);
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}
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