Init state

This commit is contained in:
Steve Streeting 2020-11-23 12:43:11 +00:00
parent 6ad5b24b5f
commit 38d126ac64

View File

@ -29,16 +29,16 @@ class SRichInlineInputImage : public SCompoundWidget
{
protected:
/// What type of an input binding this image should look up
EInputBindingType BindingType;
EInputBindingType BindingType = EInputBindingType::Key;
/// If BindingType is Action/Axis, the name of it
FName ActionOrAxisName;
/// If BindingType is Key, the key
FKey Key;
/// Player index, if binding type is action or axis
int PlayerIndex;
int PlayerIndex = 0;
/// Theme, if any
UUiTheme* CustomTheme;
UWorld* WorldContext;
UUiTheme* CustomTheme = nullptr;
UWorld* WorldContext = nullptr;
FSlateBrush Brush;