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@ -29,16 +29,16 @@ class SRichInlineInputImage : public SCompoundWidget
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{
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protected:
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/// What type of an input binding this image should look up
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EInputBindingType BindingType;
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EInputBindingType BindingType = EInputBindingType::Key;
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/// If BindingType is Action/Axis, the name of it
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FName ActionOrAxisName;
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/// If BindingType is Key, the key
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FKey Key;
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/// Player index, if binding type is action or axis
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int PlayerIndex;
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int PlayerIndex = 0;
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/// Theme, if any
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UUiTheme* CustomTheme;
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UWorld* WorldContext;
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UUiTheme* CustomTheme = nullptr;
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UWorld* WorldContext = nullptr;
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FSlateBrush Brush;
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