Init state

This commit is contained in:
Steve Streeting 2020-11-23 12:43:11 +00:00
parent 6ad5b24b5f
commit 38d126ac64

View File

@ -29,16 +29,16 @@ class SRichInlineInputImage : public SCompoundWidget
{ {
protected: protected:
/// What type of an input binding this image should look up /// What type of an input binding this image should look up
EInputBindingType BindingType; EInputBindingType BindingType = EInputBindingType::Key;
/// If BindingType is Action/Axis, the name of it /// If BindingType is Action/Axis, the name of it
FName ActionOrAxisName; FName ActionOrAxisName;
/// If BindingType is Key, the key /// If BindingType is Key, the key
FKey Key; FKey Key;
/// Player index, if binding type is action or axis /// Player index, if binding type is action or axis
int PlayerIndex; int PlayerIndex = 0;
/// Theme, if any /// Theme, if any
UUiTheme* CustomTheme; UUiTheme* CustomTheme = nullptr;
UWorld* WorldContext; UWorld* WorldContext = nullptr;
FSlateBrush Brush; FSlateBrush Brush;