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Fix UE 5.2 builds
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09ed51c432
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@ -118,7 +118,9 @@ void UStevesPooledActorSystem::DisableActor(AActor* Actor)
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if (auto Prim = Cast<UPrimitiveComponent>(Actor->GetRootComponent()))
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{
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Prim->SetSimulatePhysics(false);
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#if ENGINE_MAJOR_VERSION >= 5 && ENGINE_MINOR_VERSION >= 3
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Prim->ResetSceneVelocity();
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#endif
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}
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Actor->SetActorLocation(StorageLocation, false, nullptr, ETeleportType::ResetPhysics);
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@ -1,5 +1,6 @@
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#include "StevesSpringArmComponent.h"
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#include "VisualLogger/VisualLogger.h"
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#include "StevesUEHelpers.h"
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