From 1b52815584fbce5d47d9364e06873b282a8d27dd Mon Sep 17 00:00:00 2001 From: Steve Streeting Date: Thu, 16 Feb 2023 17:52:05 +0000 Subject: [PATCH] Fix UE5.1 crash: ditch FMemStack in DebugRenderSceneProxy --- Source/StevesUEHelpers/Private/StevesDebugRenderSceneProxy.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/StevesUEHelpers/Private/StevesDebugRenderSceneProxy.cpp b/Source/StevesUEHelpers/Private/StevesDebugRenderSceneProxy.cpp index eda4ba4..adc114f 100644 --- a/Source/StevesUEHelpers/Private/StevesDebugRenderSceneProxy.cpp +++ b/Source/StevesUEHelpers/Private/StevesDebugRenderSceneProxy.cpp @@ -73,7 +73,7 @@ void FStevesDebugRenderSceneProxy::GetDynamicMeshElements(const TArrayWireframeMaterial->GetRenderProxy(), Mesh.Color); + const auto MatRenderProxy = new FColoredMaterialRenderProxy(GEngine->WireframeMaterial->GetRenderProxy(), Mesh.Color); FDynamicMeshBuilderSettings Settings; Settings.bWireframe = true; Settings.bUseSelectionOutline = false;