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Add FStevesEditorVisCapsule constructors
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@ -241,6 +241,15 @@ struct STEVESUEHELPERS_API FStevesEditorVisCapsule : public FStevesEditorVisCyli
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{
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GENERATED_BODY()
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FStevesEditorVisCapsule(const FVector& InLocation, float InHeight, float InRadius, const FRotator& InRot,
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const FColor& InColour) : FStevesEditorVisCylinder(InLocation, InHeight, InRadius, InRot, InColour)
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{
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}
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FStevesEditorVisCapsule() : FStevesEditorVisCylinder()
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{
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}
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};
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USTRUCT(BlueprintType)
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